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[Ancient] [Mastery Items]
Related Links: [Ancient Sets] - [Mastery Items]
Jump to: [Ancient] [Bloodangel] - [Ancient] [Darkangel] - [Ancient] [Holyangel] - [Ancient] [Soul] - [Ancient] [Blue Eye] - [Ancient] [Silver Heart]
About [Ancient] [Mastery Items]...
[Mastery Items] are intended for [Tier 3] and [Tier 4] [Character Classes]. By completing the [Master Quest] (3rd class change), your character will become a [Master Level] character! These armor sets and weapons are the most powerful items in the game. You will want to start using these items as soon as you reach the level requirement needed. The only way to obtain [Ancient] [Mastery Items] is via NPC [Priest James] and his [Ruud] shop. However, it is a little bit more complicated than simply buying the items. Go visit [Priest James] in [Elveland] in order to check out all the different kinds of items he has for sale! Furthermore, you can most commonly obtain [Ruud] via mini-games, once you are a [Master Level] character.

How It Works...
You won't be able to simply buy and equip the armor sets from [Priest James]. He only sells [Bloodangel] armor items which are [Sealed], and therefore you won't be able to equip them immideately. In order to unseal the armor items, you will need to craft a [Bloodangel Soul] via NPC [Chaos Goblin Machine]. A [Bloodangel Soul] can be crafted from other low-grade [Ancient Items]. The [Bloodangel Soul] can then be used to unseal the [Sealed] [Ancient] [Mastery Item] via NPC [Chaos Goblin Machine]. In order to obtain the high tiers of armor, such as [Darkangel] items, you'll need to transform a lower tier armor item by upgrading it.

Types of [Ancient] [Mastery Items]
  • [Ancient] [Bloodangel] sets
    • [Character Level] req.: [Level 400]
  • [Ancient] [Darkangel] sets
    • [Character Level] req.: [Level 600]
  • [Ancient] [Holyangel] sets
    • [Character Level] req.: [Level 800]
  • [Ancient] [Soul] sets
    • [Character Level] req.: [Level 900]
  • [Ancient] [Blue Eye] sets
    • [Character Level] req.: [Level 1,000]
  • [Ancient] [Silver Heart] sets
    • [Character Level] req.: [Level 1,100]

How do I obtain [Ancient] [Mastery Items]?
  • NPC [Priest James]:
    • Sells [Sealed] [Bloodangel] items for (x50,000) [Ruud] each.
    • Sells items required to craft higher tiers of [Ancient] [Mastery Items] for (x50,000) [Ruud] each.
  • NPC [Chaos Goblin Machine]:
    • Craft [Bloodangel Soul]
    • Unseal [Ancient] [Bloodangel] items
    • Craft higher tiers of [Ancient] [Mastery Items]
Additional info
  • [Ancient Items] are unique because of their [Set Option].
  • [Set Option] is unlocked when multiple items of the same [Ancient] [Armor Set] are equipped.
  • Most [Ancient] [Armor Sets] have multiple tiers of [Set Option].
  • In order to unlock the first tier of [Set Option], at least x2 items from the same [Ancient] [Armor Set] must be equipped.
  • In order to unlock additional tiers of [Set Option], additional items from the same [Ancient] [Armor Set] must be equipped.
  • A character's [Base Stats] must meet all [Ancient] item's [Base requirements] in order to recieve their [Set Option] bonuses.
  • Multiple [Set Options] from different [Ancient] [Armor Sets] can be gained at the same time.
  • [Ancient] [Mastery Items] may possess the following additional options:
    • [+Luck]
    • [+Jewel of Life Option]
    • [+Ancient Option]
    • [+Mastery Bonus Option]


[+Ancient Option]
[+Ancient Option] is always bound to any [Ancient Item]. However, [Ancient] [Mastery Items] have slightly different possible [+Ancient Option] than regular [Ancient Items] would.
  • [+Ancient Option] can be changed via [Mysterious Stone] item.
  • (x1) [+Ancient Option] may be bound to the item:
    • [STR] [+15] / [+30]
    • [AGI] [+15] / [+30]
    • [STA] [+15] / [+30]
    • [ENE] [+15] / [+30]
    • All [Stats] [+7] / [+15]

[Mysterious Stone] Probability
  • All [Stats] [+7]:
    • 85% Chance
  • All [Stats] [+7] [+Luck]:
    • 7% Chance
  • All [Stats] [+15]:
    • 6% Chance
  • All [Stats] [+15] [+Luck]:
    • 2% Chance
[+Mastery Bonus Option]
[+Mastery Bonus Option] may be bound to any [Ancient] [Mastery Item], on a chance basis, when crafted.
  • [+Mastery Bonus Option] can be changed, by chance, via [Mysterious Stone] item.
  • When using [Mysterious Stones], an already existing [+Mastery Bonus Option] may be removed, by chance.
  • [Mysterious Stone] is occasionally sold via [Cash Item Shop] (usually during special promotions).
  • [Mysterious Stone] also randomly changes the [+Ancient Option] of [Ancient] [Mastery Items], by chance.
  • (x1) [+Mastery Bonus Option] may be bound to the item:
    • [Reduce DMG] by 25
    • [Reduce DMG] by 50
    • [Reduce DMG] by 75


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[Ancient] [Bloodangel]
Additional info

[Ancient Set] Details
  • Select an [Ancient Set] below to preview the details of the set.

Select an [Ancient] [Bloodangel] set above to preview the details of the set.


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[Ancient] [Darkangel] Sets
Additional info

[Ancient Set] Details
  • Select an [Ancient Set] below to preview the details of the set.

Select an [Ancient] [Darkangel] set above to preview the details of the set.


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[Ancient] [Holyangel] Sets
Additional info

[Ancient Set] Details
  • Select an [Ancient Set] below to preview the details of the set.

Select an [Ancient] [Holyangel] set above to preview the details of the set.


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[Ancient] [Soul] Sets
Additional info
  • [Ancient] [Soul] items can be crafted via NPC [Chaos Goblin Machine].
  • [Ancient] [Soul] items are crafted by combining [Holyangel Soul] with an [Ancient] [Holyangel] item.
  • [Holyangel Soul] is sold by NPC [Priest James].
  • [Ancient] [Blue Eye] items have special [Set Option] variables called [Mastery Set Option].
  • [Mastery Set Option] has a variable option value which can be increased by increasing the item's [Item Level].
  • [Mastery Set Options] is cumulative, and therefore each item's option is summed together.
  • [Mastery Set Option] is increased by increasing the [Item Level] of the [Ancient] items.
Possible [Mastery Set Option]
  • [Mastery] [DMG] [+4] ~ [+74]
  • [Mastery] [Wiz DMG] [+4] ~ [+74]
  • [Mastery] [Critical DMG] [+11] ~ [+40]
  • [Mastery] [Excellent DMG] [+12] ~ [+48]
  • [Mastery] [Basic DEF] [+7] ~ [+70]

[Ancient Set] Details
  • Select an [Ancient Set] below to preview the details of the set.

Select an [Ancient] [Awakening] set above to preview the details of the set.


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[Ancient] [Blue Eye] Sets
Additional info
  • [Ancient] [Blue Eye] items can be crafted via NPC [Chaos Goblin Machine].
  • [Ancient] [Blue Eye] items are crafted by combining [Frost Spirit] with an [Ancient] [Soul] item.
  • [Frost Spirit] is sold by NPC [Priest James].
  • [Ancient] [Blue Eye] items have special [Set Option] variables called [Mastery Set Option].
  • [Mastery Set Option] has a variable option value which can be increased by increasing the item's [Item Level].
  • [Mastery Set Options] is cumulative, and therefore each item's option is summed together.
  • [Mastery Set Option] is increased by increasing the [Item Level] of the [Ancient] items.
Possible [Mastery Set Option]
  • [Mastery] [Skill DMG] [+?] ~ [+?]
  • [Mastery] [DMG] [+?] ~ [+?]
  • [Mastery] [WIZ DMG] [+?] ~ [+?]
  • [Mastery] [Critical DMG] [+?] ~ [+?]
  • [Mastery] [Excellent DMG] [+?] ~ [+?]
  • [Mastery] [Basic DEF] [+?] ~ [+?]
  • [Mastery] [HP] [+?] ~ [+?]
  • [Mastery] [Strength Level] [+?] ~ [+?]
  • [Mastery] [Agility Level] [+?] ~ [+?]
  • [Mastery] [Energy Level] [+?] ~ [+?]
  • [Mastery] All [Stat Levels] [+?] ~ [+?]

[Ancient Set] Details
  • Select an [Ancient Set] below to preview the details of the set.

Select an [Ancient] [Frosty] set above to preview the details of the set.


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[Ancient] [Silver Heart] Sets
Additional info
  • [Ancient] [Silver Heart] items can be crafted via NPC [Chaos Goblin Machine].
  • [Ancient] [Silver Heart] items are crafted by combining [Frost Spirit] with an [Ancient] [Soul] item.
  • [Soul of the Forefathers] is sold by NPC [Priest James].
  • [Ancient] [Silver Heart] items have special [Set Option] variables called [Mastery Set Option].
  • [Mastery Set Option] has a variable option value which can be increased by increasing the item's [Item Level].
  • [Mastery Set Options] is cumulative, and therefore each item's option is summed together.
  • [Mastery Set Option] is increased by increasing the [Item Level] of the [Ancient] items.
Possible [Mastery Set Option]
  • [Mastery] [Skill DMG] [+?] ~ [+?]
  • [Mastery] [DMG] [+?] ~ [+?]
  • [Mastery] [WIZ DMG] [+?] ~ [+?]
  • [Mastery] [Critical DMG] [+?] ~ [+?]
  • [Mastery] [Excellent DMG] [+?] ~ [+?]
  • [Mastery] [Basic DEF] [+?] ~ [+?]
  • [Mastery] [HP] [+?] ~ [+?]
  • [Mastery] [Strength Level] [+?] ~ [+?]
  • [Mastery] [Agility Level] [+?] ~ [+?]
  • [Mastery] [Energy Level] [+?] ~ [+?]
  • [Mastery] All [Stat Levels] [+?] ~ [+?]

[Ancient Set] Details
  • Select an [Ancient Set] below to preview the details of the set.

Select an [Ancient] [Frosty] set above to preview the details of the set.


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