Equipment Types
Related Links: Item Upgrades - Mastery Equipment
Jump to: Accessories - Wings & Capes - Pentagrams - Pets - Mounts
Armors, weapons, wings, pets, pentagrams - the list goes on; there are a total of 14 equipment slots for your character.



Different equipment types
  • Armor:
    • Helm
    • Armor
    • Pants
    • Gloves
    • Boots
    • Shield
  • Weapons:
    • Sword / Lance
    • Bow / Crossbow / Quiver
    • Staff / Stick / Book
    • Scepter
    • Gloves
  • Accessories:
    • Ring
    • Pendant
  • Pentagram
  • Wings / Cape
  • Pet / Mount


Additional info
  • Combat items are divided by character class.
  • Some items can be worn by multiple different classes.
  • A character's stats must meet the requirements of an item to equip it.
  • All equipment items have [Durability], which decreases while using equipment in combat.
  • Most equipment items can have an additional [+Luck] option bound to the item.


Luck Option
The [+Luck] option is bound to items and cannot be added manually. It can be bound to any equipment, except for pentagrams and pets.
  • [+Luck] is randomly determined when the item is dropped by a monster.
  • [+25% Jewel of Soul rate]
    • Additional +25% success rate with all Jewel of Soul upgrades.
    • Additional +25% success rate applies to upgrades with the Chaos Goblin Machine too.
  • [Critical Damage Rate +5%]
    • Increases the chance to cause critical damage.


Durability
All combat item's durability will decrease over time. Equipment must be repaired or it will become unusable.
  • Durability decreases more from enemies that deal high amounts of damage.
  • Equipment can be repaired:
    • Some NPCs can repair equipment
    • At level 50, characters can repair items; use the hammer in the inventory to repair items (Hot-key: [L]).
    • NPCs can repair equipment for much cheaper
    • Some NPCs that can repair your equipment are:


Accessories
Most necklaces and rings provide protection from a skill's elemental effect. A character can equip one necklace and two rings at the same time.

Additional Info
  • There are 6 elemental types: water, wind, fire, ice, lightning, earth, and poison.
  • Each elemental resistance has unique effects:
    • Prevents status effects, such as poison
    • Prevents physical effects, such as knock back


Elemental Resistance
  • Multiple accessories of the same elemental type will NOT stack.
  • The accessory with the highest resistance will hold the active effect.
  • Elemental resistance formula:
    • [Elemental Resistance] X 10 = N
    • N / 100 = [Chance of Resistance]
  • Example:
    • Ring of Fire +4 has 5 Elemental Resistance
    • 5 x 10 = 50; 50/100 = 0.5; 0.5 = 50% chance of elemental resistance
    • Equipping two Rings of Fire +4 would still only produce 50% chance of resistance.

Ring of Earth
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  • Required Level: 38
  • Earth Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Ring of Fire
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  • Required Level: 30
  • Fire Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Ring of Ice
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  • Required Level: 20
  • Ice Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Ring of Magic
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  • Required Level: 47

Possible options:
  • Max Mana (+1%, +2%, +3%)
Ring of Poison
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  • Required Level: 17
  • Poison Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Ring of Wind
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  • Required Level: 44
  • Wind Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)


Pendant of Ability
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  • Required Level: 50

Possible options:
  • Max AG (+1%, +2%, +3%)
Pendant of Fire
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  • Required Level: 21
  • Fire Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Pendant of Ice
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  • Required Level: 34
  • Ice Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Pendant of Lightning
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  • Required Level: 21
  • Lightning Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Pendant of Water
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  • Required Level: 46
  • Water Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Pendant of Wind
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  • Required Level: 42
  • Wind Resistance (+1, +2, +3, +4, +5)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)


Protection Ring
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  • Required Level: 62
  • Chance of Ignoring Critical Damage (+1%, +2%, +3%, +4%)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Protector Protection Ring
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  • Required Level: 74
  • Chance of Ignoring Excellent Damage (+1%, +2%, +3%, +4%)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Ring of Ultimatum
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  • Required Level: 98
  • Chance of Ignoring Double Damage (+1%, +2%, +3%, +4%)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Solid Symbol
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  • Required Level: 110
  • Chance of Ignoring SD Resistance (+1%, +2%, +3%, +4%)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
Necklace of Agony
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  • Required Level: 122
  • Chance of Ignoring Defense Resistance (+1%, +2%, +3%, +4%)

Possible options:
  • Automatic Life Recovery (+1%, +2%, +3%)
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Wings and Capes
Wings and Capes allow characters amazing protection, power, and movement speeds! You are not fully equipped without Wings or a Cape!

Additional Info
  • Gain faster moving speed.
  • Access to the Icarus map.
  • Crafted via NPC Chaos Goblin Machine
  • Increases DMG, and Absorbs incoming DMG by a percentage (%).




*only one option marked with an asterisk (*) can be obtained at the same time
Wings of Satan
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  • Level Req: 180
  • Class Req: DK, MG
  • Defense: 20
  • Increases Damage by 12%
  • Absorbs Damage by 12%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Elf
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  • Level Req: 180
  • Class Req: ELF
  • Defense: 10
  • Increases Damage by 12%
  • Absorbs Damage by 12%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Heaven
img
  • Level Req: 180
  • Class Req: DW, MG
  • Defense: 10
  • Increases Damage by 12%
  • Absorbs Damage by 12%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Curse
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  • Level Req: 180
  • Class Req: SUM
  • Defense: 10
  • Increases Damage by 12%
  • Absorbs Damage by 12%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Dragon
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  • Level Req: 215
  • Class Req: BK
  • Defense: 45
  • Increases Damage by 32%
  • Absorbs Damage by 25%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Spirit
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  • Level Req: 215
  • Class Req: ME
  • Defense: 30
  • Increases Damage by 32%
  • Absorbs Damage by 25%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Soul
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  • Level Req: 215
  • Class Req: SM
  • Defense: 30
  • Increases Damage by 32%
  • Absorbs Damage by 25%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Despair
img
  • Level Req: 215
  • Class Req: BS
  • Defense: 30
  • Increases Damage by 32%
  • Absorbs Damage by 25%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Darkness Wings
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  • Level Req: 215
  • Class Req: MG
  • Defense: 40
  • Increases Damage by 32%
  • Absorbs Damage by 25%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Chaos
img
  • Level Req: 290
  • Class Req: BK, MG
  • Defense: 46
  • Increases Damage by 33%
  • Absorbs Damage by 30%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Life
img
  • Level Req: 290
  • Class Req: ME
  • Defense: 37
  • Increases Damage by 35%
  • Absorbs Damage by 29%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Magic
img
  • Level Req: 290
  • Class Req: SM, MG, BS
  • Defense: 37
  • Increases Damage by 35%
  • Absorbs Damage by 29%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Storm
img
  • Level Req: 400
  • Class Req: BM
  • Defense: 60
  • Increases Damage by 39%
  • Absorbs Damage by 39%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wing of Illusion
img
  • Level Req: 400
  • Class Req: HE
  • Defense: 45
  • Increases Damage by 39%
  • Absorbs Damage by 39%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Eternal Wings
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  • Level Req: 400
  • Class Req: GM
  • Defense: 45
  • Increases Damage by 39%
  • Absorbs Damage by 39%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Dimension
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  • Level Req: 400
  • Class Req: DiM
  • Defense: 45
  • Increases Damage by 39%
  • Absorbs Damage by 39%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Wings of Ruin
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  • Level Req: 400
  • Class Req: DuM
  • Defense: 55
  • Increases Damage by 39%
  • Absorbs Damage by 39%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
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Cape of the Lord
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  • Level Req: 180
  • Class Req: DL
  • Defense: 15
  • Increases Damage by 20%
  • Absorbs Damage by 10%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Warrior's Cloak
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  • Level Req: 180
  • Class Req: RF
  • Defense: 15
  • Increases Damage by 20%
  • Absorbs Damage by 10%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Cloak of Limit
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  • Level Req: 180
  • Class Req: GL
  • Defense: 15
  • Increase Damage: 20%
  • Absorb Damage: 20%
  • Movement Speed: 15

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Cloak of Death
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  • Level Req: 290
  • Class Req: DL, RF, GL
  • Defense: 27
  • Increases Damage by 21%
  • Absorbs Damage by 13%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Reigning Cloak
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  • Level Req: 400
  • Class Req: FM
  • Defense: 45
  • Increases Damage by 39%
  • Absorbs Damage by 39%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Emperor's Cape
img
  • Level Req: 400
  • Class Req: DL
  • Defense: 45
  • Increases Damage by 39%
  • Absorbs Damage by 24%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
Cloak of Transcendence
img
  • Level Req: 400
  • Class Req: ML
  • Defense: 45
  • Increase Damage: 39%
  • Absorb Damage: 39%

Possible Options:
  • Additional Damage* (+4, +8, +12, +16)
  • Additional Defense* (+4, +8, +12, +16)
  • Automatic Life Recovery* (+1%, +2%, +3%, +4%)
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Pentagrams
Pentagrams are special elemental combat scrolls! Equipping one will unlock the elemental combat system.

Additional Info
  • Equipping a pentagram unlocks elemental combat.
  • See this guide for more info and full item list: Pentagram guide

Muren's Book of Magic
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  • Level Req: 100
  • Ele. Damage: 30 - 40
  • Ele. Defense: 30

Possible Options:
  • Trade Limit (5/255)*
  • Sockets (Anger, Blessing, Integrity, Divinity)**
Scroll of Etramu
img
  • Level Req: 200
  • Ele. Damage: 50 - 70
  • Ele. Defense: 50

Possible Options:
  • Trade Limit (5/255)*
  • Sockets (Anger, Blessing, Integrity, Divinity)**
Iron Shield of Lorencia Knights
img
  • Level Req: 300
  • Ele. Damage: 96 - 129
  • Ele. Defense: 231

Possible Options:
  • Trade Limit (5/255)*
  • Sockets (Anger, Blessing, Integrity, Divinity)**
Hero Elixir
img
  • Level Req: 300
  • Ele. Damage: 134 - 180
  • Ele. Defense: 184

Possible Options:
  • Trade Limit (5/255)*
  • Sockets (Anger, Blessing, Integrity, Divinity)**
Gladiator's Dagger
img
  • Level Req: 300
  • Ele. Damage: 168 - 227
  • Ele. Defense: 132

Possible Options:
  • Trade Limit (5/255)*
  • Sockets (Anger, Blessing, Integrity, Divinity)**
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Pets
Pets grant characters additional buffs, skill, and status effects.

Additional Info
  • All pets will lose HP over time.
  • If a character died in combat with a pet equipped, the pet will lose a large amount of HP.
  • The pet will dissappear if the HP reaches zero.
  • The Dark Raven can be healed with a Jewel of Life.
  • The Dark Raven will not die at zero HP.
  • The Dark Raven can be equipped via [right-click].




Pet Rudolph
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  • Level req: 28
  • Automatically collects Zen
Guardian Spirit
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  • Level req: 1
  • Absorbs 30% of damage
  • Increases max HP +50
Pet Skeleton
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  • Level req: 1
  • Automatically collects Zen
  • Attack (wizardry) power +20%
  • Attack speed +10
  • Experience points +30%
Dark Raven
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  • Level req: 1
  • Class: Dark Lord
  • Skills: Basic Action skill, Automatic Attack skill, Mimic skill, Attack Target skill
  • Chance of Excellent Damage: (3% + ([Command] / 200) + ([Raven’s level] / 20))
  • Chance of Double Damage: 2% + ([Command] / 300) + ([Raven’s level] / 30)
  • Chance to ignore target's defense: 1% + ([Command] / 400) + ([Raven’s level] / 40)
Guardian Angel
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  • Level req: 23
  • Absorbs damage: +20%
  • Max HP +50
Imp
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  • Level req: 28
  • Attack (wizardry) Power: +30%
Pet Unicorn
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  • Level req: 28
  • Automatically collects Zen
  • Amount of Zen dropped +50%
  • Defense rate +50
Demon
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  • Level req: 28
  • Attack (wizardry) Power +40%
  • Attack Speed +10
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Mounts
Mounts, much like pets, grant characters additional buffs and status effects.

Additional Info
  • All mounts will lose HP over time.
  • Mounts can be healed with a Jewel of Life.
    • (*excluding Horn of Uniria and Dinorant)
  • When HP reaches 0, the pet will die.
  • Mount restrictions:
    • Chaos Castle: No mounts allowed
    • Icarus: Horn of Uniria not allowed
    • Atlans: Horn of Uniria, Dinorant not allowed

Horn of Uniria
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  • Level req: 25
  • Increases Movement Speed
  • Enables the Impale skill for Dark Knights (requires a spear)
Dinorant
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  • Level req: 110
  • Attack (wizardry) Damage +15%
  • Absorbs 10% of damage
  • Skill: Raid (Mana: 9)
  • Allows character to fly (enter Icarus map)
Possible Options:
  • Increases max AG +50
  • Absorb 5% additional damage
  • Increase attacking(wizardry) speed +5
Dark Horse
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  • Level req: 218
  • Class: Dark Lord
  • Skill: Earthquake
  • Attack Range: +2
Horn of Fenrir
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  • Level req: 300
  • Skill: Plasma Storm (Mana: 50)
Horn of Fenrir +Destruction
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  • Level req: 300
  • Skill: Plasma Storm (Mana: 50)
  • Final Damage +10%
Horn of Fenrir +Protection
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  • Level req: 300
  • Skill: Plasma Storm (Mana: 50)
  • Absorbs 10% of damage
Horn of Fenrir +Illusion
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  • Level req: 300
  • Skill: Plasma Storm (Mana: 50)
  • Max HP +200
  • Max Mana +200
  • Attack power +33
  • Wizardry damage +16
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