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[Illusion Temple]
Related links: [Event Square] - [Mini-game] [Quests] - [Chaos Castle] - [Blood Castle] - [Devil Square] -
Jump to: Game-play - Reward List
[Illusion Temple] is a fun "Capture The Flag," player-vs-player, battle arena where players can compete against each other! Two teams of 5 players will have to fight to obtain an [Illusion Temple Ball], and return it to their base, in order to earn [Event Points]! The winner will earn some rewards and [EXP]!

[Scroll of Blood]
[Scroll of Blood]
  • [Minigame Ticket] item
  • Crafted via NPC [Chaos Goblin Machine].
  • The crafting ingredients cannot be obtained, currently.
  • [Illusion Temple Ticket] can be purchased via [Cash Item Shop], also.
NPC [Mirage]
  • Talk to NPC [Mirage] to enter [Illusion Temple].
  • Located in [Event Square] (189, 21)
  • Required [Character Level]: [Level 180]


[Mini-game] [Difficulty Level]
The [Mini-game] is divided into different [Difficulty Levels] to group players fairly, according to their [Character Level].
  • [Difficulty 1]:
    • [Character Level]: [Level 180] ~ [Level 399]
  • [Difficulty 2]:
    • [Character Level]: [Level 400] ~ [Level 599]
  • [Difficulty 3]:
    • [Character Level]: [Level 600] ~ [Level 799]
  • [Difficulty 4]:
    • [Character Level]: [Level 800] ~ [Level 999]
  • [Difficulty 5]:
    • [Character Level]: at least [Level 1000]


[Mini-game] Starting Time
These are the times which the [Mini-game] actually starts! You must enter the [Mini-game] during its [Entry Period], which is up to 6 minutes prior to the listed start time. The [Entry Period] closes one minute before the [Mini-game] starts.
  • @23:00 (UTC)

[Mini-game] Rules
  • You must be in a [Party] to enter the [Illusion Temple] map.
  • A minimum of 5 [Party Members] must be in the [Party] in order to enter the [Illusion Temple] map.
  • A minimum of 2 [Parties] must enter, or it will not start.
  • A maximum of 2 [Parties] can join in a single instance.
  • Any character with a [PK Status] cannot enter the [Illusion Temple] map.
  • Combat adjustments:
    • No penalty upon character death.
    • [PVP] is allowed, once the [Mini-game] starts.
  • Other adjustments:
    • [Town Portal Scroll] warps characters to [Event Square] map.
    • Upon death, characters are moved to their [Party's] respawn area, which is inside their base.


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Game-play
  • The arena is large; red team and blue team spawn on opposite sides of the map.
  • The [Illusion Temple Ball] is located in the northern and southern part of the map.
  • Return the Ball to the team's pedestal to earn one [Game Point].
  • When a ball is picked up, the character's [Movement Speed] will be decreased greatly.
  • [Time limit]: 15 minutes
  • Players can attack each other to earn [Kill Points].
  • [Kill Points] can be used to buy skills during the mini-game.
  • [Event Points] contribution:
    • Player Kill: [Kill Points] (x5)
    • Returning Ball: [Game Point] (x1)
  • Steps to win the event:
    • Earn 7 [Game Points] to win


Skills For Sale
  • Magic Shield Order
    • Cost: [Kill Points] (x5)
    • Function: Prevents 100% of DMG for 15 sec.
  • Resistance Order
    • Cost: [Kill Points] (x5)
    • Function: Immobilize the enemy for 15 sec.
  • Freeze Time
    • Cost: [Kill Points] (x5)
    • Function: Damages 50% of target's SD
  • Tracking Order
    • Cost: [Kill Points] (x10)
    • Function: Teleports the player to the ball


[Illusion Temple] map
  • [Illusion Temple] map
[Illusion Temple Pedistal]
  • [Illusion Temple Pedistal]
  • The [Illusion Temple Ball] spawns on the pedistal.


[Event Contribution]
  • Party: victory
  • Individual: stone statue destruction, stone statue neutralization, and player kill
  • (*Any Elf character with more than 1500 energy, will earn contribution points according to their party members.)



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Reward List
Illusion Temple 1 & 2
  1. [Experience Points], based on total [Event Points] earned.
  2. [Jewel of Chaos] (x1)


Illusion Temple 3 ~ 5
  1. [Experience Points], based on total [Event Points] earned.
  2. [Jewel of Chaos] (x1)
  3. [Mastery Box], based on [Event Contribution]:
  • (*based on event contribution)




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