Excellent items are a superior grade of normal equipment, always possessing at least one 'excellent option.' Excellent items that are dropped by monsters can have up to two excellent options, while items obtained from 'Lord Mix' can have up to four options. Excellent items may possess other additional options such as 'Jewel of Life Option', 'Jewel of Harmony Option', and 'Luck.'
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- Excellent items can be dropped by monsters greater than level 26.
- Excellent items can be dropped by monsters in Devil Square.
- Excellent items can be dropped by boss monsters.
- Excellent items can be obtained from Lord Mix. (Trophies of Battle)
- Excellent items for 3rd class characters can be dropped by elemental monsters greater than level 115 (Nars).
- Excellent items for 4th class characters can be dropped by monsters greater than level 274 (Swamp of Darkness).
- Excellent items can be obtained from Gambling Boxes (NPC Moss), including items for 3rd class and 4th class characters.
Some low level monsters also have a chance to drop specific excellent items...
- Hound: Exc Sword of Assassin
- Elite Bull Fighter: Exc Berdysh
- Lich: Exc Serpent Staff
- Giant: Exc Double Axe
- Skeleton: Exc Gladius, Exc Buckler
- Goblin: Exc Small Axe
- Elite Goblin: Exc Morning Star, Exc Horn Shield
- Beetle Monster: Exc Spear
- Hunter: Exc Arquebus
- Agon: Exc Serpent Sword
- Hommerd: Exc Larkan Axe, Exc Large Round Shield
- Rogue Centurion: Exc Dragon Spear
Excellent options... #
There is a total of 12 different offensive and defensive excellent options which can be bound to an item, but it is only possible to have up to four excellent options bound to a single item.
Helm, armor, pants, gloves, boots, shield, and ring items...
- HP +4%
- Mana +4%
- DEF Rate +10%
- Decreases DMG +4%
- Reflect DMG by +5%
- Amount of Zen dropped from monsters +30%
Weapon and necklace items...
- Excellent DMG Chance +10%
- ATK/WIZ DMG +1 per 20 levels
- ATK/WIZ DMG +2%
- ATK/WIZ Speed +7
- Restore (1/8) of HP per monster killed
- Restore (1/8) of Mana per monster killed
3rd class excellent items... #
There are a handful of items specifically designed for 3rd class characters, greater than level 400. For more detailed information, check our 3rd Class Sets or 3rd Class Weapons guide for more info. It is only possible to have up to two excellent options bound to armor items, and up to three excellent options bound to offensive items.
Helm, armor, pants, gloves, boots, shield, and ring items...
- HP +165
- Mana +165
- DEF Rate +10%
- Decreases DMG +45
- Reflect DMG by +5%
- Amount of Zen dropped from monsters +42%
Weapon and necklace items...
- Excellent DMG Chance +10%
- ATK/WIZ DMG +1.5 ~ 1.8 per 20 levels
- ATK/WIZ DMG +42 ~ 51
- ATK/WIZ Speed +7
- Restore (1/8) of HP per monster killed
- Restore (1/8) of Mana per monster killed
4th class excellent items... #
There are a handful of items specifically designed for 4th class characters, greater than level 900. For more detailed information, check our 4th Class Sets or 4th Class Weapons guide for more info. It is only possible to have up to two excellent options bound to armor items, and up to three excellent options bound to offensive items.
Helm, armor, pants, gloves, boots, shield, and ring items...
- HP +165
- Mana +165
- DEF Rate +10%
- Decreases DMG +45
- Reflect DMG by +5%
- Base DEF +1.5 every 20 levels
Weapon and necklace items...
- Excellent DMG Chance +10%
- ATK/WIZ DMG +2 ~ 2.8 per 20 levels
- ATK/WIZ DMG +57 ~ 80
- ATK/WIZ Speed +7
- Restore (1/8) of HP per monster killed
- Restore (1/8) of Mana per monster killed
Notes & tips...
- 'Excellent DMG' deals 110% of normal damage.
- Up to three excellent options can be manually added to items using a Rare Item Ticket.
- Players tend to use the term 'full option' (or 'FO'), to indicate an item has all six possible excellent options bound to it. These types of items are typically unobtainable by normal means, but they have been obtained in the past during special time-limited promotional events.
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