Press [Y] to open the 'muun inventory!'
- Muun are stored and equipped in the 'Muun Inventory.' (hot-key: [Y])
- There is a 'main' and 'sub' equipment slot, allowing you to equip two muun at the same time.
- Only the muun that is equipped in the 'main' slot will appear in the game.
- When equipped, muun will slowly lose their HP over time.
- Muun HP can be restored by dragging and dropping a Jewel of Life on it.
- There are a few mountable muun, but they must be equipped in the 'main slot' to be mounted. (hot-key: [CTRL]+[Z])
- If you reach max character level, you can unlock an additional muun equipment slot ('hero muun') which allows you to equip up to three muun at the same time. Additionally, you'll be able to choose which muun to display (either the 'hero' or 'main' muun).
Obtaining muun...
- 'Normal Muun' are obtained from opening 'eggs' during the Egg of Monsters event.
- 'Mountable Muun' are obtained by killing the Core Magriffy boss monster.
- 'Premium Muun' are obtained from opening 'Premium Muun Egg', which can be purchased from the Cash Item Shop for about 20 WCoins each.
- 'Hero Muun' are only obtained by reaching the current 'max character level.'
Ability conditions...
Muun have certain conditions that must be met for their ability to take effect.
- You can check the muun's condition by hovering the mouse over the muun item.
- If the condition is not met, the ability will not take effect.
Ability multiplier...
When you initially obtain any muun, it will automatically have a time-limited ability multiplier! The multiplier lasts 30 days from the time you obtained the muun.
- You can check when the multiplier ends by hovering the mouse over the muun item.
- The multiplier period is not extended when combining muun to increase its level.
Muun have a 'grade' which determines its max level. Grade is indicated by the circles that appear under the muun name. For example: "(OOO)"
- (O): max level is 2.
- (OO): max level is 3.
- (OOO): max level is 4.
- (OOOO): max level is 5.
- 'Hero' muun are already max level.
Muun upgrades and evolution...
You can increase a muun's level by combining duplicate level 1 muun together. For example, a 'level 1' Alkamo can have its level increased by dragging and dropping another 'level 1' Alkamo on it.
- You can increase a muun's level by dragging and dropping identical 'level 1' muun on it.
- Increasing a muun's level has a 100% success rate.
- The muun's ability increases slightly as its level increases.
- A muun can be evolved once it reaches max level, but you'll need the muun's Evolution Stone to evolve it.
- There is a unique Evolution Stone used for each muun. For example, you need 'Alkamo Evolution Stone' to evolve the Alkamo muun.
- Evolution Stones can be obtained when opening 'muun eggs,' but it has a very low chance.
- Otherwise, certain Evolution Stones are periodically sold via NPC Monica, however she will only sell them in exchange for Wizardry Stones. The type of Evolution Stones which she sells will change from time to time, but she typically sells the evolution stones that match the current on-going Egg of Monsters event.
To evolve a muun, simply drag and drop its 'Evolution Stone' on it.
Muun appearance changes after evolution
The following Muun are typically obtained from opening 'muun eggs' during the 'Egg of Monsters' event.
Normal | Grade 2
- Play the game for longer than 5 hours.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 3 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Critical DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Skill DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Play the game for longer than 5 hours.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Excellent DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Thursday ~ Sunday (UTC)
- DEF +2 ~ +14
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Decreases item repair fee by 1% ~ 4%
- x5 multiplier for first 30 days.
Normal | Grade 2
- 01:00 ~ 12:00 (UTC)
- Critical DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 24:00 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Critical DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Decreases item repair fee by 1% ~ 4%
- x5 multiplier for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Critical DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Excellent DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Wednesday (UTC)
- Skill ATK PWR +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- 01:00 ~ 12:00 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- DEF +2 ~ +14
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Skill DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Critical DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 24:00 (UTC)
- Skill DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Decreases item repair fee by 1% ~ 4%
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Excellent DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- 01:00 ~ 12:00 (UTC)
- Max ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 00:00 ~ 12:00 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 24:00 (UTC)
- Decreases item repair fee by 1% ~ 4%
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 18:00 ~ 24:00 (UTC)
- DEF +2 ~ +14
- x5 multiplier for first 30 days.
Normal | Grade 2
- 01:00 ~ 12:00 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 3 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 3 for first 30 days.
Normal | Grade 2
- 13:00 ~ 24:00 (UTC)
- Max ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Decreases item repair fee by 1% ~ 4%
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 3
- Monday ~ Wednesday (UTC)
- Excellent DMG +9 ~ +21
- x15 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 23:59 (UTC)
- Decreases item repair fee by 1% ~ 4%
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Thursday (UTC)
- DEF +2 ~ +14
- x5 multiplier for first 30 days.
Normal | Grade 2
- Monday ~ Wednesday (UTC)
- ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Monday ~ Wednesday (UTC)
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- 01:00 ~ 12:00 (UTC)
- Excellent DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Level 200 or greater.
- Attack Skill Level 1 ~ Level 4
- Skill cooldown reduced by 2 for first 30 days.
Normal | Grade 2
- Map: Swamp of Peace.
- ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- 13:00 ~ 24:00 (UTC)
- Excellent DMG +4 ~ +10
- x5 multiplier for first 30 days.
Normal | Grade 2
- Level 1 ~ Level 200
- Critical DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 1
- Level 1 ~ Level 200
- Critical DMG +2 ~ +6
- x5 multiplier for first 30 days.
Normal | Grade 2
- Level 1 ~ Level 300
- ATK/WIZ/Curse DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Level 200 or greater
- Critical DMG +2 ~ +8
- x5 multiplier for first 30 days.
Normal | Grade 2
- Level 1 ~ Level 200
- DEF +2 ~ +14
- x5 multiplier for first 30 days.
The following Muun can be mounted via hot-key [Ctrl]+[Z]. They are typically obtained by killing the Core Magriffy boss, however the Tibetton is a premium muum which is only obtainable through promotional events.
Mount | Grade 3
- 13:00 ~ 24:00 (UTC)
- Max ATK/WIZ/Curse DMG +6 ~ +14
- x15 multiplier for first 30 days.
Mount | Grade 3
- 13:00 ~ 24:00 (UTC)
- Elemental DEF +3 ~ +11
- x15 multiplier for first 30 days.
Mount | Grade 3
- 13:00 ~ 24:00 (UTC)
- Elemental DMG +6 ~ +14
- x15 multiplier for first 30 days.
Premium Mount | Grade 3
- 01:00 ~ 12:00 (UTC)
- ATK/WIZ/Curse DMG +6 ~ +14
- x15 multiplier for first 30 days.
The following Muun can only be obtaned from Premium Muun Eggs or other promotional events. The +Muun Option will apply in PVP if the Muun is evolved.
The following Muun can only be obtaned if you reach the maximum in-game character level. When you reach max level, the current season muun item is delivered to your Gremory Case.
Hero | Grade 4
- If Muun is equipped...
- Skill DMG +15
- x20 multiplier for first 30 days.
Hero | Grade 4
- If Muun is equipped...
- DEF +10
- x20 multiplier for first 30 days.
- Muun do not affect PVP unless it is noted in the description.
- You cannot mount to muun in Chaos Castle or Illusion Temple minigames.
Owned by Izak Thompson
All Rights Reserved || Copyright © 2012 ~ 2024
*WEBZEN IP, game content, and materials are trademarks and copyrights of Webzen Inc., and its Licensors, and is used with permission. © Webzen Inc. All rights reserved. The MU logo and the Webzen logo are trademarks of Webzen Inc. Voluntary legal agreement established in 2021.