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The combat mechanics in Mu are pretty simple - but it can get a bit confusing as your level increases and new features become available. Check the information below to learn about the generalized mechanics of combat in the game!
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Combat Controls
🖱 Left-click: normal attack
🖱 Right-click: skill attack
🖱 CTRL+Click: pvp attack
🖱 Middle-click: toggle MU Helper
⌨ SPACE: pick up nearby item
⌨ ALT: toggle item name display
Damage Types
🟠 Gold: normal damage
🔵 Blue: critical damage
🟢 Green: excellent damage
🔘 Cyan: true damage
🟣 Pink: reflected damage
🔴 Red: pvp damage
🟡 Yellow: mastery skill damage
⚪ Grey: Punish damage
Skill Hot Keys
👉 Hot-keys: [1] ~ [9], & [0]
👉 Assign skills via Skill Menu!
👉 Skill Menu hot key: [U]!
👉 Drag and drop, or [CRTL]+[#] to assign.
Consumable Hot Keys
👉 Hot-keys: [Q], [W], [E], [R]
👉 Drag and drop items to assign!
👉 You can assign any consumable item!
Gain EXP by killing monsters!
👉 Increase your level & stats
👉 Gain stat points to assign!
👉 Complete quests for extra EXP!
👉 Play mini-games for extra EXP!
👉 Increase your level & stats
👉 Gain stat points to assign!
👉 Complete quests for extra EXP!
👉 Play mini-games for extra EXP!
Evolve your character class!
👉 Evolve at level 400 & 800!
👉 Build skill trees!
👉 Unlock mastery skills!
👉 Enhance old skills!
👉 Evolve at level 400 & 800!
👉 Build skill trees!
👉 Unlock mastery skills!
👉 Enhance old skills!
🛑 Characters stop gaining EXP! 🛑
Evolve or you'll stop gaining EXP!
Tier 2 classes stop gaining EXP at level 400.
Tier 3 classes stop gaining EXP at level 800.
Tier 3 classes must kill monsters level 95+.
Tier 4 classes must kill monsters level 160+.
Evolve or you'll stop gaining EXP!
Tier 2 classes stop gaining EXP at level 400.
Tier 3 classes stop gaining EXP at level 800.
Tier 3 classes must kill monsters level 95+.
Tier 4 classes must kill monsters level 160+.
⚠ EXP & Zen decreases on death! ⚠
Level 1 ~ 150: 1% EXP loss!
Level 151 ~ 220: 2% EXP loss!
Level 221+: 3% EXP loss!
4% Zen loss from both inventory and vault!
Level 1 ~ 150: 1% EXP loss!
Level 151 ~ 220: 2% EXP loss!
Level 221+: 3% EXP loss!
4% Zen loss from both inventory and vault!
General EXP Split System
- When multiple characters attack the same monster, each character receives EXP based on the percentage (%) of damage dealt to the monster's total HP.
- Example:
- Character A deals 60,000 damage and Character B deals 40,000 damage to a monster with 100,000 HP
- Character A receives 60% of their character's calculated EXP
- Character B receives 40% of their character's calculated EXP.
Party EXP Share System
- Party members share EXP based on character level.
- The character levels of each party member are converted to a ratio.
- The EXP gained from the highest level party member is split between all party members according to the ratio of character levels.
- Example:
- Assume a level 400 character earns x2,000 EXP when killing Skeleton monster solo.
- Assume the level 400 creates a Party with two level 300 characters.
- Convert party member levels to a ratio = 300:300:400 = 3:3:4
- Party members will gain EXP based on the level 400 character's EXP gain.
- Additionally, each party member gains +3% EXP due to Party EXP Bonus.
- Ratio calculation: 3:3:4 of 2,000 = 600:600:800.
- Bonus EXP calculation: (600 + 3%) = 618; (800 + 3%) = 824.
- Therefore the Level 400 character gains (x824) EXP and the Level 300 characters gain (x618) EXP.
Loot drops from killing monsters
- Zen can be dropped from killing any monster.
- The amount of Zen dropped is based on EXP gain.
- Zen only drops if you are gaining EXP.
- Any item drop can be bound with +Luck.
- Any item drop from boss monster can be bound with +Life Option.
- Monsters over level 20 drop excellent items and jewels.
- Excellent items and jewels have an extremely low drop rate.
- Boss Monsters have a high drop rates, but they are slow to respawn.
- Some boss monsters may drop ancient items.
- Raklion is the only map Socket Items are dropped.
- The following items are dropped by all monsters:
Character Menu
👉 Character menu hot key: [C]!
👉 Detailed view: [SHIFT]+[C]!
Character Specialization
👉 All characters have a specialized stat!
👉 Adding lots of stat points to a specialized stat will give passive bonus effects!
Skill Menu
👉 Skill menu hot key: [U]!
Skill Imprint Bonus
👉 Pentagram unlocks skill imprint bonus!
👉 Skill imprint gives bonus skill damage!
👉 Each skill has a certain imprint % value!
👉 Base imprint damage is based on pentagram.
👉 Pentagram item level increases imprinting!
👉 Errtel item level increases imprinting!
👉 Errtel rank level increases imprinting!
👉 Imprint value * imprint % = imprint damage!
Skill Tooltip
👉 Skills use mana / AG to cast!
👉 Skills have a max cast range.
👉 Basic skill damage can be increased!
👉 Skills are upgradable after level 400!
Learning Skills
👉 Buy skill items from NPCs!
👉 Skill items drop from monsters!
👉 Some weapons are bound with +Skill!
👉 Some mounts are bound with +Skill!
👉 Learn new skills from skill trees!
👉 Buy skill items from NPCs!
👉 Skill items drop from monsters!
👉 Some weapons are bound with +Skill!
👉 Some mounts are bound with +Skill!
👉 Learn new skills from skill trees!
Notes & Tips
- Skills displayed in black-and-white are locked or some requirement is lacking.
- To use skills with the MU Helper, it must be assigned to a hot-key.
- Check our map database for Skill Item drop lists.
Auto-regeneration ("auto-regen")
👉 Auto-regen happens every 3 seconds
👉 Mana and AG automatically regenerate!
👉 SD regenerates in safe-zones!
👉 Certain items give HP auto-regen!
👉 Auto-regen happens every 3 seconds
👉 Mana and AG automatically regenerate!
👉 SD regenerates in safe-zones!
👉 Certain items give HP auto-regen!
Auto-regen base value
👉 Mana regen amount = (Mana / 27.5)
👉 AG regen amount = 2 + (AG / 20)
👉 SD regen amount = ?
👉 Certain items increase auto-regens!
👉 Mana regen amount = (Mana / 27.5)
👉 AG regen amount = 2 + (AG / 20)
👉 SD regen amount = ?
👉 Certain items increase auto-regens!
Damage calculation
👉 Critical DMG = your maximum damage
👉 Excellent DMG = (Critical DMG * 1.1)
👉 Excellent weapons have a 5% base chance to deal excellent damage.
👉 Critical DMG = your maximum damage
👉 Excellent DMG = (Critical DMG * 1.1)
👉 Excellent weapons have a 5% base chance to deal excellent damage.
Over Rate Bonus
Absorb DMG +80%
97% Dodge chance
👉 Unlocked when your DEF Rate is greater than the monster's ATK Rate!
Absorb DMG +80%
97% Dodge chance
👉 Unlocked when your DEF Rate is greater than the monster's ATK Rate!
DEF Rate Bonus
+10% DEF Rate
👉 Unlock by equipping a full armor set!
+10% DEF Rate
👉 Unlock by equipping a full armor set!
DEF Bonus
+5% DEF
👉 Unlock by equipping a full +10 armor set!
+5% DEF
👉 Unlock by equipping a full +10 armor set!
DEF Bonus
+10% DEF
👉 Unlock by equipping a full +11 armor set!
+10% DEF
👉 Unlock by equipping a full +11 armor set!
DEF Bonus
+15% DEF
👉 Unlock by equipping a full +12 armor set!
+15% DEF
👉 Unlock by equipping a full +12 armor set!
DEF Bonus
+20% DEF
👉 Unlock by equipping a full +13 armor set!
+20% DEF
👉 Unlock by equipping a full +13 armor set!
DEF Bonus
+25% DEF
👉 Unlock by equipping a full +14 armor set!
+25% DEF
👉 Unlock by equipping a full +14 armor set!
DEF Bonus
+30% DEF
👉 Unlock by equipping a full +15 armor set!
+30% DEF
👉 Unlock by equipping a full +15 armor set!
Tier 4 Character Class DMG & DEF Adjustment
All Tier 4 Character Classes may have their DMG and DEF calculations slightly adjusted, based on the Monster Level of the target. This makes it more difficult for a lower level, Tier 4, character to attack a high level monster.- If a character's Character Level is less than 600 Character Levels greater than the target's Monster Level, The character's DMG & DEF is adjusted.
- DMG & DEF adjustment:
- DMG dealt to monster -10%, per Character Level difference.
- DMG received from monster +10%, per Character Level difference.
- Up to a 70% DMG & DEF adjustment is the max possible effect.
- DMG Counters affected:
- Normal DMG
- Elemental DMG
- Debuff DMG
Other Formulas & Calculations
- SD formula:
- Base SD: Character Level * (Character Level / 30)
- +1.2 SD per Stat Point.
- +0.5 SD per DEF point.
- Character Level Experience Points formula:
- Level 1 ~ Level 400
- (Character Level * Character Level) * (Character Level + 9) * 10
- Level 1 ~ Level 400
- Health Points calculation:
- Base HP is calculated from Stat Points and added to each character's unique Base Health Points.
- HP gained from Pet Items is calculated from Base HP
- HP gained from Premium Items is calculated from Base HP
- HP gained from Buff Skill is calculated from Base HP
- HP gained from Seed Sphere is calculated from Base HP
- HP gained from Excellent Option is calculated from Base HP, and cannot be enhanced.
- HP gained from Ancient Set Options is calculated from Base HP, and cannot be enhanced.
- HP gained from Ancient Additional Option cannot be enhanced.
- HP gained from Master Level Stat Points cannot be enhanced.
- HP gained from Master Skill Tree Options cannot be enhanced.
- Mana Points calculation:
- Base MP is calculated from Stat Points and added to each character's unique Base Mana Points.
- MP gained from Excellent Option is calculated from Base MP
- MP gained from Premium Items is calculated from Base MP
- MP gained from Seed Sphere is calculated from Base MP
- MP gained from Buff Skill is calculated from Base MP
- MP gained from Ancient Set Options is calculated from Base MP, and cannot be enhanced.
- MP gained from Ancient Additional Option cannot be enhanced.
- MP gained from Master Level Stat Points cannot be enhanced.
- MP gained from Master Skill Tree Options cannot be enhanced.
- DEF calculation:
- Base DEF is calculated from Stat Points and equipped item's DEF.
- DEF gained from Character Bonus is calculated from Base DEF.
- DEF gained from Mount Items is calculated from Base DEF, and cannot be enhanced.
- DEF gained from Premium Items cannot be enhanced.
- DEF gained from Seed Sphere cannot be enhanced.
- DEF gained from Ancient Set Options is calculated from Base DEF, and cannot be enhanced.
- DEF gained from Additional Option cannot be enhanced.
- DEF gained from Master Skill Tree Options cannot be enhanced.
- AG recovery amount calculation:
- AG is calculated from base Passive Effects.
- AG automatically recovered from Master Skill Tree Options is calculated from Max AG points.
- Absorb calculation:
- Absorb is only calculated when it is actively bound to the character.
- When multiple Absorb options are bound to a character, their percentage offsets (of 100%) are multiplied together to enhance the Base Absorb option's offset (of 100%).
- Calculation example:
- Item A has +40% Absorb and Item B has +65% Absorb
- Item A has an offset of 60%
- Item B has an offset of 35%
- 60% * 35% = 21% offset
- 100% - 21% = 79% Absorb
Notes & Tips
- Items with +Luck increase critical damage rate.
- Rings, Necklaces can have +Accessory Option which gives HP auto-regen.
- Wings and Capes can have +Wing Option which gives HP auto-regen.
- HP auto-regen can be unlocked from skill trees.
- Auto-regens can be increased from skill trees.
- An example of a "full armor set" would be: Leather Helm + Armor + Pants + Boots + Gloves.
- A "full +10 armor set" would require each item in the set to be at least +10.
- A "full armor set" can consist of any normal/excellent/ancient item grades.
- Total EXP = Base EXP * Additional EXP * Server EXP
- Base EXP: the base amount of Experience Points gained from killing a monster, based on Character Level and Monster Level.
- Additional EXP: 100% + Seal Bonuses + Pet Bonus + Ring Bonus + Accessory Bonus + Map Bonus
- Server EXP: Channel EXP x Premium EXP Bonus x EXP Event
Seals and Talismans combine their EXP boost together to maximize EXP gained. If none are active, it is +0%.
- Blessing of Light (Low Grade): +50% EXP
- +2% Premium EXP Bonus
- Tradable item
- Duration: 30 minutes
- Blessing of Light (Mid Grade): +100% EXP
- +3% Premium EXP Bonus
- Tradable item
- Duration: 30 minutes
- Blessing of Light (Greater): +200% EXP
- +4% Premium EXP Bonus
- Tradable item
- Duration: 30 minutes
In certain maps, a Map Bonus is given to all players.
- Acheron: +15% EXP
- Vulcanus: +50% EXP
- Ferea:
- (x2) Party Members: +5% EXP
- (x3) Party Members: +10% EXP
- (x4) Party Members: +15% EXP
- (x5) Party Members: +20% EXP
All servers give at least 100% Channel EXP. However, Gold Channel Servers give characters an extra EXP bonus!
- All Servers: +100%
- Gold Channel Servers:
- less than Level 400: +333% EXP
- greater than Level 400: +200% EXP
Occasionally, there is an EXP Boost Event, which will give all players a EXP Event bonus. The value of the bonus varies from each Event.
- Gained during exclusive WEBZEN EXP Boost Event
Premium EXP Bonus gained from any premium, EXP boosting item. The rates are listed under each item on this guide.
- Gained from any premium EXP boosting item.
Page updated October 18, 2024 || b2023.09.11.001
Owned by Izak Thompson
All Rights Reserved || Copyright © 2012 ~ 2024
*WEBZEN IP, game content, and materials are trademarks and copyrights of Webzen Inc., and its Licensors, and is used with permission. © Webzen Inc. All rights reserved. The MU logo and the Webzen logo are trademarks of Webzen Inc. Voluntary legal agreement established in 2021.